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Selección periódica de publicaciones de UX de fuentes en inglés.
Selección periódica de publicaciones de UX de fuentes en inglés.
Selección de artículos de UX frescos con comentarios de autor, biblioteca de materiales útiles. Incluye recursos en ruso para diseñadores.
I Thought I Already Knew How to Do Research A reflection on the difference between collecting findings and actually synthesizing them into insights. The key shift is building a traceable chain from evidence to patterns, interpretations, and product decisions NNG: Do Participants Say Less to AI Than to Human Moderators? In a controlled study, participants spoke 45% less with AI moderators, while AI-led interviews were 37% shorter and much more moderator-dominated. The result suggests AI moderation can reduce participant elaboration, although more talking does not automatically mean better insights Prototyping: We’re Trying Hard to Design the Right Solution, But Did We Design the Right Path? A product can be built for the right audience while the path to its value still ignores their needs. The author uses Inflow’s 37-step onboarding for people with ADHD to show why reducing friction and demonstrating value before collecting sensitive data can matter AI: Vibe coding alone Vibe coding let the author turn a decade-old budgeting spreadsheet into a working tool without a developer — and made her question what gets lost when everyone starts replacing colleagues with AI. The punchline comes later: the tool wipes her data, and Claude can’t help her recover it Opinion: Why Researchers Need to Build Researchers lose context when insights pass through reports, designers, and developers before becoming a product. Learning to prototype and build lets them turn research directly into testable solutions without becoming full-time engineers Design: If You Don’t Get Lost in a City, a Designer Probably Did Their Job Well Copenhagen’s public transport shows how wayfinding, consistency, and progressive disclosure can make a complex system feel effortless. Good design gives people the right information at the right moment and often works best when users barely notice it Basics: Low Fidelity - A Concept First Approach to Design Low-fidelity prototypes help teams test the concept before visual polish makes a weak idea look convincing. Their value is not speed itself, but exposing gaps, inviting critique, and making problems cheaper to fix early @uxdigest
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